How to Model an easy Lego Head in Maya 2016.
How To Model a Lego Figure Head in Maya 2016
Hi everyone, this tutorial is modeling a Lego character's head in Maya 2016. It is quite a beginner lesson for those who are starting out wih modeling.
First off, grab a cylinder polygon form the shelf. Adjust it to size as required, then you will need to do some adjustments in the channel box. Select your polygon as object mode and adjust the Subdivisions Axis to 12 (or as desired) the Subdivisions Height to 6 (or as desired) and finally the Subdivisions Caps to 3 or so.
Now select the tools menu and make sure the symmetry tool is selected and on Y axis mode. Next select your object in face mode and select the two inner face rings on the cap of the polygon. Both top and bottom of the model should be selected.
Use the extrude tool and extrude in with the scale tool, and up with the move tool to make the nub on the top and bottom of the Lego. next extrude down with the move tool to finish the inner of the nub.
You can extrude some extra lines near the corners, as I did in the video, or you can go back and use the insert edge loop tool, as I also did. Adding the two edges surrounding the corner allows the edge to look harder.
I hope you enjoyed the tutorial.
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